
UE5/C++ Simulation Engineer for Industrial, Biochemical & Medical Training
Explain, train, and decide faster—without exposing proprietary data.
I design and ship interactive simulations in Unreal Engine 5 (UE5/C++) for OEMs and training teams. Typical outcomes: faster onboarding, clearer sales demos, and safer what-if testing—without exposing proprietary data.
What I do well:
Real-time physics/chemistry models with clean UIs and live charts (UMG/Slate).
Clear performance goals (e.g., 60–90 FPS) and measurable acceptance criteria.
NDA-respectful builds using representative data and generic geometry.
Representative work (anonymized):
Steam & condensate load visualizer for process equipment (sales/training).
Pulp dryer operations simulator showing flooded vs. heating regimes.
Public nitrification demo: ammonia→nitrite→nitrate, pH buffering, CO₂ dynamics.
Stack:
UE5
C++
Blueprints
UMG/Slate
Niagara
Python